﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Rendering.VertexAttribute
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using UnityEngine.Scripting.APIUpdating;

#nullable disable
namespace UnityEngine.Rendering
{
  /// <summary>
  ///   <para>Possible attribute types that describe a vertex in a Mesh.</para>
  /// </summary>
  [MovedFrom("UnityEngine.Experimental.Rendering")]
  public enum VertexAttribute
  {
    /// <summary>
    ///   <para>Vertex position.</para>
    /// </summary>
    Position,
    /// <summary>
    ///   <para>Vertex normal.</para>
    /// </summary>
    Normal,
    /// <summary>
    ///   <para>Vertex tangent.</para>
    /// </summary>
    Tangent,
    /// <summary>
    ///   <para>Vertex color.</para>
    /// </summary>
    Color,
    /// <summary>
    ///   <para>Primary texture coordinate (UV).</para>
    /// </summary>
    TexCoord0,
    /// <summary>
    ///   <para>Additional  texture coordinate.</para>
    /// </summary>
    TexCoord1,
    /// <summary>
    ///   <para>Additional  texture coordinate.</para>
    /// </summary>
    TexCoord2,
    /// <summary>
    ///   <para>Additional  texture coordinate.</para>
    /// </summary>
    TexCoord3,
    /// <summary>
    ///   <para>Additional  texture coordinate.</para>
    /// </summary>
    TexCoord4,
    /// <summary>
    ///   <para>Additional  texture coordinate.</para>
    /// </summary>
    TexCoord5,
    /// <summary>
    ///   <para>Additional  texture coordinate.</para>
    /// </summary>
    TexCoord6,
    /// <summary>
    ///   <para>Additional  texture coordinate.</para>
    /// </summary>
    TexCoord7,
    /// <summary>
    ///   <para>Bone blend weights for skinned Meshes.</para>
    /// </summary>
    BlendWeight,
    /// <summary>
    ///   <para>Bone indices for skinned Meshes.</para>
    /// </summary>
    BlendIndices,
  }
}
